There are no jumps and you can only raise or lower your viewing angle slightly (using an awkward two-button combo), and so your movements feel strictly two-dimensional. This really does feel like a modified Doom, one with slower pacing, more simplified stage designs and some night mood lighting. I've only played through the first four stages but I'm quite interested in seeing what lies ahead. It's very hard for any first-person shooter to thrive on a console that's home to the mighty Lobotomy Trilogy, but this one does manage to hold its own. I finally bought a copy of the Japanese edition of Alien Trilogy, and I'm really enjoying it. That's how good this is, and it's a testament to a growing and evolving talent. I'm not kidding about that-I would seriously find a way to have a theatrical screening of VC in New York and/or Los Angeles, just to qualify for next year's Academy Awards nominations. His short videos have now evolved into full-length features, and it's only a matter of time before he either completely burns out on his dream of reviewing every US Saturn title, or he moves on to proper documentary filmmaking and winning Oscars. I honestly don't know how much longer he can sustain this ever-increasing workload. This is easily Pandamonium's masterpiece so far, even surpassing his previous two-hour episode on NBA Jam TE. This film weaves together multiple story threads, including a history of the Sega Graphics Library that enabled easier programming on Saturn, an extensive breakdown of the arcade and home versions of Virtua Cop, anecdotal stories and insights from the Sega programming team responsible for putting it all together, and newly translated interviews from television, newspapers and the pages of Sega Saturn Magazine JP. It's finally here: the epic four-hour Pandamonium documentary on Sega Saturn's magnificent arcade hit Virtua Cop.
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