![]() ![]() ![]() Unless they package their own mono with the game, or provide 64bit aware files, this should do the trick for other mono games that would have this issue.Ģ - modify last line of spacechem-launcher.If you already have a solid grasp of the game, you can skip this section.ĭiscussing bugs and how to exploit them in a solution is an advanced topic. Note that this package does depend on the 32bit version of the sdl library, since they are needed by spacechem, and it was convenient to have them installed at this point. Of course, no guarantees, and note that this "b" package is under all applicable license from mono, I only did the build and packaging (and testing on my ubuntu64 system). mono32 SpaceChem.exe", replacing mono with mono32Īnd that's it: spacechem running fine from steam. (hint: just change the last line to "LD_LIBRARY_PATH=$LD_LIBRARY_PATH. The dependency stuff is harmless and can be left here. Once installed, edit the spacechem-launcher.sh file to call "mono32" instead of "mono". It will not conflict with the 64bit mono install. What it does: install a 32bit mono in /opt/mono32, and symlink it to /usr/bin/mono32 People with 64bit system can (if they feel courageous ) ) install this package: Game removed: AppID 92800 "SpaceChem", ProcID 6601 FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for #=qnH6iBO6MQt97JINRbHwrsw= End of inner exception stack trace -Īt #=qy0XryZJ1YjnJepAdJT57$Q=.cctor () in :0Īt #=qnH6iBO6MQt97JINRbHwrsw=.cctor () in :0Īt (wrapper xdomain-invoke) System.AppDomain:ExecuteAssembly (string,string) > System.TypeInitializationException: An exception was thrown by the type initializer for #=qy0XryZJ1YjnJepAdJT57$Q= -> System.TypeInitializationException: An exception was thrown by the type initializer for #=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY= -> System.DllNotFoundException: libnative.soĪt (wrapper managed-to-native) #=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=:#=quRluM_2RkL53TaWHCeOAyTRy6R7cTZZKoBzEK3zeRV36NRSv$v$EAhfUFiXawmxP (#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=,#=qy0XryZJ1YjnJepAdJT57$Q=/#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=/#=qZQNpqkHmnlpV4QjR16A63hybQemzf$i6vxI_z3JmaYY=)Īt #=qy0XryZJ1YjnJepAdJT57$Q=+#=qHu0uhFCUJYAIVB6$zXwYsUVvhynqDFgQw25DL7b5wMY=.cctor () in :0 Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for #=qnH6iBO6MQt97JINRbHwrsw=Īt #=q6nFQ7j0czfMML633KX3NXw=.#=qAP258GY9GQd8BKpnudp4Q_1cNmQks36itakJTS8Pf_s= () in :0Īt #=q_kNnXHjBp6OH1879peO3_DruPfChZ2vzI_L2drgdLTw=.#=qC1N1QIcG3BaOsMiqVVYv5w= (System.String #=q2GT7_$3LySJzgouR1z1F6w=) in :0Īt (wrapper managed-to-native) System.AppDomain:ExecuteAssembly (System.AppDomain,string)Īt ( a, System.String args) in :0Īt (System.String assemblyFile, assemblySecurity, System.String args) in :0Īt (wrapper remoting-invoke-with-check) System.AppDomain:ExecuteAssembly (string,string)Īt (wrapper xdomain-dispatch) System.AppDomain:ExecuteAssembly (object,byte&,byte&,string,string) Roaming config store 2 saved successfully Saving roaming config store to 'sharedconfig.vdf' ![]() Game update: AppID 92800 "SpaceChem", ProcID 6601, IP 0.0.0.0:0ĮRROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ![]() Īttempting to use a Windows only path root on non-Windows platform for game 92800 I get the following error messages when starting, also the sync with the steam cloud seems not to work. ![]()
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